> For the complete documentation index, see [llms.txt](https://chad-2.gitbook.io/the-unchained/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chad-2.gitbook.io/the-unchained/game-economy.md).

# Game Economy

The economy of The Unchained is designed to be self-sustaining, competitive, and player-driven, ensuring that every battle has real stakes and tangible rewards. Built around the $UNCH token, the ecosystem enables wager-based gameplay, where players stake tokens in 1v1 matches, with the winner claiming 90% of the prize pool. A deflationary model is integrated through a 1% burn per match, reducing the total supply over time while maintaining long-term token value. Beyond wagering, players can earn, stake, and spend $UNCH on character upgrades, tournament entry fees, and in-game assets. The economy is further bolstered by leaderboard rewards, esports sponsorships, and in-game advertising, creating multiple revenue streams that fuel both competitive gameplay and sustainable tokenomics.
